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1. Temeperate planet crash. - in Issues, Workarounds & Localization [original thread]
Has anyone had a problem with the game cashing when entering PI mode for temp planets?
- by Deep Nine - at 2017.07.11 14:06:48
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2. Blowing up AFK miners. What do you think? - in EVE New Citizens Q&A [original thread]
Galaxy Duck wrote: Deep Nine wrote: I doubt space stations would realistically let someone with -10.00 sec status dock after a security check Why wouldn't they? No, really. You haven't harmed them in any way, you've killed a fellow immo...
- by Deep Nine - at 2016.08.29 20:02:19
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3. Blowing up AFK miners. What do you think? - in EVE New Citizens Q&A [original thread]
What do I think? The Gankers themselves do it for a multitude of reasons; Fun, to hurt and bully you, your reaction, but also to affect market prices on products such as ice, ore, modules, and even ships. Groups of them are even funded to take su...
- by Deep Nine - at 2016.08.29 17:37:07
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4. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Yes.
- by Deep Nine - at 2015.06.18 04:31:59
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5. New EVE map has many issues - in Player Features and Ideas Discussion [original thread]
The entire issue can be solved by making the old and new maps interchangeable via the "Display & Graphics" Menu. They simple need to provide the player with the choice to use either/or. Personally, I prefer the old map. Besides the flaws you'...
- by Deep Nine - at 2015.06.13 20:55:16
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6. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
At least some variation of the idea would make sense and be useful.
- by Deep Nine - at 2015.06.04 12:49:32
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7. Mining probes and planet ring mining. - in Player Features and Ideas Discussion [original thread]
It really does need another look.
- by Deep Nine - at 2015.06.04 12:48:18
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8. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
I'm glad to see there is no real rebuttle or counter proposal.
- by Deep Nine - at 2015.06.04 12:47:10
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9. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
It's a good thing the Devs can make up their own minds.
- by Deep Nine - at 2015.06.04 12:45:04
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10. Mining probes and planet ring mining. - in Player Features and Ideas Discussion [original thread]
erg cz wrote: I think CCP will not have a problem with making new mining ship for rings. It will have a problem making ring themself. Hundrets of moving objects, each of different shape and properties. Interracting, colliding, making new object...
- by Deep Nine - at 2015.05.30 09:24:56
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11. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
Idea needs to be revisited.
- by Deep Nine - at 2015.05.30 09:23:52
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12. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Quote: without a direct tap into your intentions, in fact, makes it nearly impossible. To help improve industry further.
- by Deep Nine - at 2015.05.30 09:23:05
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13. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: McChicken Combo HalfMayo wrote: This limits their use to serious, long term miners that know how to keep their ship safe. Can you repair mining crystals? Never used them... No.
- by Deep Nine - at 2015.05.30 09:20:35
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14. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Ask your questions, if there are any. I will answer them in a professional manner.
- by Deep Nine - at 2015.05.26 23:00:58
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15. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
Quote: It has to unless you want to cut miner's income. Please explain this.
- by Deep Nine - at 2015.05.26 22:48:11
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16. Cargo hold, implants, boosts, and skill hard wiring, - in Player Features and Ideas Discussion [original thread]
Into the scrap pile it goes.
- by Deep Nine - at 2015.05.26 22:45:18
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17. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
Quote: the NEED of the item must be clearly demonstrated before the mechanics can even be presented. No, it doesn't.
- by Deep Nine - at 2015.05.26 16:34:28
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18. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Quote: This seems to be a refrain. The burden of communication falls most heavily on the speaker or poster to be clear, concise and unambigous. Telling everyone who reads it differently than you intended that they need to re-read the thread, or...
- by Deep Nine - at 2015.05.26 11:39:42
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19. Cargo hold, implants, boosts, and skill hard wiring, - in Player Features and Ideas Discussion [original thread]
Quote: this is the future right? like with computers and things? why would you need implants to play tetris in your cargo holds when a computer plans and packs it for you? This isn't dune where things are done by mentats because machines did ...
- by Deep Nine - at 2015.05.26 11:32:05
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20. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
Quote: T1 crystals should require level I in their respected skill Faction same T2 crystals should take level IV. Faction should be better than T1 over all (maybe even a range bonus) But worse overall compared to T2. A range bonus is a good...
- by Deep Nine - at 2015.05.26 11:28:51
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